Simply Louder
TrackLimit is a fully featured wideband limiter with intelligent dual-stage handling of transients and dynamics.
Just click and drag the threshold to hear your sound come alive.
Simplicity and great sound: download the demo.
Features
- State-of-the-art peak limiter with low latency and low CPU usage.
- Dual-stage dynamic handling separates transients and dynamics.
- Beautiful, minimalist user interface.
- Inter-sample (True-) peak suppression.
- Quick and easy limiting that sounds great, for tracks, busses and premasters.
- Windows VST, VST3 and AAX as 32+64bit, RTAS 32bit
- Mac VST, VST3, AU and AAX as 32+64bit, RTAS 32bit
Sound
- Dual-stage limiting to separate dynamics and transients.
- Style menu provides quick access to useful limiting characters.
- Variable stereo linkage.
- Full gain staging on input, limiter threshold and output ceiling.
Vision
- Simple, streamlined interface.
- Mac Retina support.
- Gain-lock to protect gain staging whilst auditioning presets.
- Zoomable PPM and GR meters.
Windows System Requirements
- Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
- 32bit or 64bit
- ProTools 7 or newer.
- A host that supports VST or VST3, such as:
- Steinberg Cubase
- Steinberg Nuendo
- Steinberg Wavelab
- Sony ACID Pro
- Ableton Live
- Cockos Reaper
- Magix Sequoia
- Magix Samplitude
- AudioMulch
Mac OS System Requirements
- OS X 10.5 or newer, including Sierra (10.12)
- Intel Mac
- ProTools 7 or newer.
- A host that supports VST, AU or VST3, such as:
- Apple Logic (32bit or 64bit)
- Apple Garageband
- Steinberg Cubase
- Steinberg Nuendo
- Ableton Live
Specifically not supported (might work, but I can't test/support these platforms): Windows 95/98, OS X 10.0,10.1,10.2,10.3,10.4
TrackLimit
Our design goal was invisible limiting that could cover all bases, with low latency and low CPU.
You can use it to transparently snip a few dB of peak of a channel that's triggering a bus compressor when it oughtn't, or you can use it to render out an awesome-sounding premaster.
We reworked the Limitless engine into a wideband format, and then went to work reducing CPU and latency; the end result is great limiting that's simple, quick, and won't tax your CPU.